Collectives™ on Stack Overflow
Find centralized, trusted content and collaborate around the technologies you use most.
Learn more about Collectives
Teams
Q&A for work
Connect and share knowledge within a single location that is structured and easy to search.
Learn more about Teams
I have a countDownTimer and if the user does not hit the gameButton within the 12th second I want the gameOver method called.
The problem is that either the game function instantly gets called when the countDownTimer is 12 or the timer just keeps counting down.
So I am trying to use the postDelayed() method to give the user a full second to hit the button and let the countDownTimer continue, but as my code is right now the game stops on 12 regardless.
import android.app.Activity;
import android.os.CountDownTimer;
import android.os.Handler;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
public class GameScreen extends Activity {
private TextView time;
private Button start;
private Button cancel;
private Button gameButton;
private CountDownTimer countDownTimer;
public static int count = 0;
public static int countFail = 0;
final Handler handler = new Handler();
final Runnable r = new Runnable() {
public void run() {
handler.postDelayed(this, 1000);
gameOver();
private View.OnClickListener btnClickListener = new View.OnClickListener() {
@Override
public void onClick(View v) {
switch(v.getId()){
case R.id.start_ID :
start();
break;
case R.id.cancel :
cancel();
break;
case R.id.gameButton_ID :
gameButton();
break;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_screen);
start = (Button) findViewById(R.id.start_ID);
start.setOnClickListener(btnClickListener);
cancel = (Button) findViewById(R.id.cancel);
cancel.setOnClickListener(btnClickListener);
time = (TextView) findViewById(R.id.time);
gameButton = (Button) findViewById(R.id.gameButton_ID);
gameButton.setOnClickListener(btnClickListener);
public void start() {
time.setText("16");
//This doesn't work and makes app crash when you hit start button
countDownTimer = new CountDownTimer(16 * 1000, 1000) {
@Override
public void onTick(long millsUntilFinished) {
time.setText("" + millsUntilFinished / 1000);
//turns textview string to int
int foo = Integer.parseInt(time.getText().toString());
if (time.getText().equals("12")) {
r.run();
public void onFinish() {
time.setText("Done !");
countDownTimer.start();
private void cancel() {
if(countDownTimer != null){
countDownTimer.cancel();
countDownTimer = null;
private void gameOver() {
Toast.makeText(getApplicationContext(), "You scored " + count, Toast.LENGTH_SHORT).show();
count = 0;
countFail = 0;
cancel();
private void gameButton() {
int foo = Integer.parseInt(time.getText().toString());
if(foo % 2 == 0 ) {
Toast.makeText(getApplicationContext(), "PASS", Toast.LENGTH_SHORT).show();
handler.removeCallbacks(r);
++count;
else {
gameOver();
You're almost using postDelayed(Runnable, long) correctly, but just not quite. Let's take a look at your Runnable.
final Runnable r = new Runnable() {
public void run() {
handler.postDelayed(this, 1000);
gameOver();
When we call r.run(); the first thing it's going to do is tell your handler to run the very same Runnable after 1000 milliseconds, and then to call gameOver(). What this will actually result in is your gameOver() method being called twice: once right away, and a second time once the Handler is done waiting 1000 milliseconds.
Instead, you should change your Runnable to this:
final Runnable r = new Runnable() {
public void run() {
gameOver();
And call it like this:
handler.postDelayed(r, 1000);
–
–
Below is the code that I use which works same as the accepted answer but is quite simple to write and understand.
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
// Write whatever to want to do after delay specified (1 sec)
Log.d("Handler", "Running Handler");
}, 1000);
Thread(Runnable {
// background work here ...
Handler(Looper.getMainLooper()).postDelayed(Runnable {
// Update UI here ...
}, 10000) // It will wait 10 sec before updating UI
}).start()
Using a parameterless Handler constructor is deprecated, and not using lambdas also make the code look clunky, so with that being said, here's how it looks a more modern use:
final Runnable _r_ = new Runnable(){...};
Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(() -> _r_.run(), 666);
You might also update it to use method reference
handler.postDelayed(_r_::run(), 666);
Or more simple with just a qualifier
handler.postDelayed(_r_, 666);
Saw this example, should be as easy as that :
Handler().postDelayed({
val intent = Intent(this, MainActivity::class.java)
startActivity(intent)
finish()
}, 4000) // delaying for 4 seconds...
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
InputMethodManager.showInputMethodPicker not showing when custom keyboard in my app is not currently selected
See more linked questions