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Copies data from a named or anonymous pipe into a buffer without removing it from the pipe. It also returns information about data in the pipe.
Syntax
BOOL PeekNamedPipe(
[in] HANDLE hNamedPipe,
[out, optional] LPVOID lpBuffer,
[in] DWORD nBufferSize,
[out, optional] LPDWORD lpBytesRead,
[out, optional] LPDWORD lpTotalBytesAvail,
[out, optional] LPDWORD lpBytesLeftThisMessage
Parameters
[in] hNamedPipe
A handle to the pipe. This parameter can be a handle to a named pipe instance, as returned by the
CreateNamedPipe or
CreateFile function, or it can be a handle to the read end of an anonymous pipe, as returned by the
CreatePipe function. The handle must have GENERIC_READ access to the pipe.
[out, optional] lpBuffer
A pointer to a buffer that receives data read from the pipe. This parameter can be NULL if no data is to be read.
[in] nBufferSize
The size of the buffer specified by the lpBuffer parameter, in bytes. This parameter is ignored if lpBuffer is NULL.
[out, optional] lpBytesRead
A pointer to a variable that receives the number of bytes read from the pipe. This parameter can be NULL if no data is to be read.
[out, optional] lpTotalBytesAvail
A pointer to a variable that receives the total number of bytes available to be read from the pipe. This parameter can be NULL if no data is to be read.
[out, optional] lpBytesLeftThisMessage
A pointer to a variable that receives the number of bytes remaining in this message. This parameter will be zero for byte-type named pipes or for anonymous pipes. This parameter can be NULL if no data is to be read.
Return value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call
GetLastError.
PeekNamedPipe function is similar to the
ReadFile function with the following exceptions:
The data is read in the mode specified with
CreateNamedPipe. For example, create a pipe with PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE. If you change the mode to PIPE_READMODE_BYTE with
SetNamedPipeHandleState, ReadFile will read in byte mode, but
PeekNamedPipe will continue to read in message mode.
The data read from the pipe is not removed from the pipe's buffer.
The function can return additional information about the contents of the pipe.
The function always returns immediately in a single-threaded application, even if there is no data in the pipe. The wait mode of a named pipe handle (blocking or nonblocking) has no effect on the function.
Note The
PeekNamedPipe function can block thread execution the same way any I/O function can when called on a synchronous handle in a multi-threaded application. To avoid this condition, use a pipe handle created for
asynchronous I/O.
If the specified handle is a named pipe handle in byte-read mode, the function reads all available bytes up to the size specified in nBufferSize. For a named pipe handle in message-read mode, the function reads the next message in the pipe. If the message is larger than nBufferSize, the function returns TRUE after reading the specified number of bytes. In this situation, lpBytesLeftThisMessage will receive the number of bytes remaining in the message.
Windows 10, version 1709: Pipes are only supported within an app-container; ie, from one UWP process to another UWP process that's part of the same app. Also, named pipes must use the syntax \\.\pipe\LOCAL\
for the pipe name.
Requirements