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public ref class HostName sealed : IStringable
/// [Windows.Foundation.Metadata.Activatable(Windows.Networking.IHostNameFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class HostName final : IStringable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(Windows.Networking.IHostNameFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class HostName final : IStringable
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Networking.IHostNameFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class HostName : IStringable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Networking.IHostNameFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class HostName : IStringable
function HostName(hostName)
Public NotInheritable Class HostName
Implements IStringable
Inheritance
Object
Platform::Object
IInspectable
HostName
The HostName class is used to initialize and provide data for a hostname used in network apps. A HostName object can be used for a local hostname or a remote hostname used to establish a network connection.
The HostName object is used by many classes in other related namespaces for network apps. These include the following:
Many classes in the
Windows.Networking.Sockets
namespace using sockets. Methods on the
DatagramSocket
and
StreamSocket
classes can be used to establish network connections and transfer data to a remote HostName object.
The
NetworkInformation
class in the
Windows.Networking.Connectivity
namespace.
The following example creates a HostName and then tries to connect to the HostName using a
StreamSocket
.
using Windows.Networking;
using Windows.Networking.Sockets;
HostName serverHost = new HostName("www.contoso.com");
StreamSocket clientSocket = new Windows.Networking.Sockets.StreamSocket();
// Try to connect to the remote host
await clientSocket.ConnectAsync(serverHost, "http");
#include <winrt/Windows.Networking.Sockets.h>
using namespace winrt;
int main()
winrt::init_apartment();
Windows::Networking::HostName hostName{ L"www.contoso.com" };
Windows::Networking::Sockets::StreamSocket streamSocket;
// Try to connect.
streamSocket.ConnectAsync(hostName, L"http").get();
using namespace Windows::Networking;
using namespace Windows::Networking::Sockets;
HostName^ serverHost= ref new HostName("www.contoso.com");
StreamSocket^ clientSocket = ref new StreamSocket();
// Try to connect to the remote host
clientSocket->ConnectAsync(serverHost, "http");