Android图片加载框架最全解析(二),从源码的角度理解Glide的执行流程下篇
首先,这个方法开头的几行transform还有cache,这都是我们后面才会学习的东西,现在不用管它们就可以了。需要注意的是第9行,这里调用了一个transcode()方法,就把Resource<T>对象转换成Resource<Z>对象了。
而transcode()方法中又是调用了transcoder的transcode()方法,那么这个transcoder是什么呢?其实这也是Glide源码特别难懂的原因之一,就是它用到的很多对象都是很早很早之前就初始化的,在初始化的时候你可能完全就没有留意过它,因为一时半会根本就用不着,但是真正需要用到的时候你却早就记不起来这个对象是从哪儿来的了。
那么这里我来提醒一下大家吧,在第二步load()方法返回的那个DrawableTypeRequest对象,它的构建函数中去构建了一个FixedLoadProvider对象,然后我们将三个参数传入到了FixedLoadProvider当中,其中就有一个GifBitmapWrapperDrawableTranscoder对象。后来在onSizeReady()方法中获取到了这个参数,并传递到了Engine当中,然后又由Engine传递到了DecodeJob当中。因此,这里的transcoder其实就是这个GifBitmapWrapperDrawableTranscoder对象。那么我们来看一下它的源码:
public class GifBitmapWrapperDrawableTranscoder implements ResourceTranscoder<GifBitmapWrapper, GlideDrawable> {
private final ResourceTranscoder<Bitmap, GlideBitmapDrawable> bitmapDrawableResourceTranscoder;
public GifBitmapWrapperDrawableTranscoder(
ResourceTranscoder<Bitmap, GlideBitmapDrawable> bitmapDrawableResourceTranscoder) {
this.bitmapDrawableResourceTranscoder = bitmapDrawableResourceTranscoder;
@Override
public Resource<GlideDrawable> transcode(Resource<GifBitmapWrapper> toTranscode) {
GifBitmapWrapper gifBitmap = toTranscode.get();
Resource<Bitmap> bitmapResource = gifBitmap.getBitmapResource();
final Resource<? extends GlideDrawable> result;
if (bitmapResource != null) {
result = bitmapDrawableResourceTranscoder.transcode(bitmapResource);
} else {
result = gifBitmap.getGifResource();
return (Resource<GlideDrawable>) result;
这里我来简单解释一下,GifBitmapWrapperDrawableTranscoder的核心作用就是用来转码的。因为GifBitmapWrapper是无法直接显示到ImageView上面的,只有Bitmap或者Drawable才能显示到ImageView上。因此,这里的transcode()方法先从Resource<GifBitmapWrapper>中取出GifBitmapWrapper对象,然后再从GifBitmapWrapper中取出Resource<Bitmap>对象。
接下来做了一个判断,如果Resource<Bitmap>为空,那么说明此时加载的是GIF图,直接调用getGifResource()方法将图片取出即可,因为Glide用于加载GIF图片是使用的GifDrawable这个类,它本身就是一个Drawable对象了。而如果Resource<Bitmap>不为空,那么就需要再做一次转码,将Bitmap转换成Drawable对象才行,因为要保证静图和动图的类型一致性,不然逻辑上是不好处理的。
这里在第15行又进行了一次转码,是调用的GlideBitmapDrawableTranscoder对象的transcode()方法,代码如下所示:
public class GlideBitmapDrawableTranscoder implements ResourceTranscoder<Bitmap, GlideBitmapDrawable> {
private final Resources resources;
private final BitmapPool bitmapPool;
public GlideBitmapDrawableTranscoder(Context context) {
this(context.getResources(), Glide.get(context).getBitmapPool());
public GlideBitmapDrawableTranscoder(Resources resources, BitmapPool bitmapPool) {
this.resources = resources;
this.bitmapPool = bitmapPool;
@Override
public Resource<GlideBitmapDrawable> transcode(Resource<Bitmap> toTranscode) {
GlideBitmapDrawable drawable = new GlideBitmapDrawable(resources, toTranscode.get());
return new GlideBitmapDrawableResource(drawable, bitmapPool);
可以看到,这里new出了一个GlideBitmapDrawable对象,并把Bitmap封装到里面。然后对GlideBitmapDrawable再进行一次封装,返回一个Resource<GlideBitmapDrawable>对象。
现在再返回到GifBitmapWrapperDrawableTranscoder的transcode()方法中,你会发现它们的类型就一致了。因为不管是静图的Resource<GlideBitmapDrawable>对象,还是动图的Resource<GifDrawable>对象,它们都是属于父类Resource<GlideDrawable>对象的。因此transcode()方法也是直接返回了Resource<GlideDrawable>,而这个Resource<GlideDrawable>其实也就是转换过后的Resource<Z>了。
那么我们继续回到DecodeJob当中,它的decodeFromSource()方法得到了Resource<Z>对象,当然也就是Resource<GlideDrawable>对象。然后继续向上返回会回到EngineRunnable的decodeFromSource()方法,再回到decode()方法,再回到run()方法当中。那么我们重新再贴一下EngineRunnable run()方法的源码:
@Override
public void run() {
if (isCancelled) {
return;
Exception exception = null;
Resource<?> resource = null;
try {
resource = decode();
} catch (Exception e) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Exception decoding", e);
exception = e;
if (isCancelled) {
if (resource != null) {
resource.recycle();
return;
if (resource == null) {
onLoadFailed(exception);
} else {
onLoadComplete(resource);
也就是说,经过第9行decode()方法的执行,我们最终得到了这个Resource<GlideDrawable>对象,那么接下来就是如何将它显示出来了。可以看到,这里在第25行调用了onLoadComplete()方法,表示图片加载已经完成了,代码如下所示:
private void onLoadComplete(Resource resource) {
manager.onResourceReady(resource);
这个manager就是EngineJob对象,因此这里实际上调用的是EngineJob的onResourceReady()方法,代码如下所示:
class EngineJob implements EngineRunnable.EngineRunnableManager {
private static final Handler MAIN_THREAD_HANDLER = new Handler(Looper.getMainLooper(), new MainThreadCallback());
private final List<ResourceCallback> cbs = new ArrayList<ResourceCallback>();
public void addCallback(ResourceCallback cb) {
Util.assertMainThread();
if (hasResource) {
cb.onResourceReady(engineResource);
} else if (hasException) {
cb.onException(exception);
} else {
cbs.add(cb);
@Override
public void onResourceReady(final Resource<?> resource) {
this.resource = resource;
MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget();
private void handleResultOnMainThread() {
if (isCancelled) {
resource.recycle();
return;
} else if (cbs.isEmpty()) {
throw new IllegalStateException("Received a resource without any callbacks to notify");
engineResource = engineResourceFactory.build(resource, isCacheable);
hasResource = true;
engineResource.acquire();
listener.onEngineJobComplete(key, engineResource);
for (ResourceCallback cb : cbs) {
if (!isInIgnoredCallbacks(cb)) {
engineResource.acquire();
cb.onResourceReady(engineResource);
engineResource.release();
@Override
public void onException(final Exception e) {
this.exception = e;
MAIN_THREAD_HANDLER.obtainMessage(MSG_EXCEPTION, this).sendToTarget();
private void handleExceptionOnMainThread() {
if (isCancelled) {
return;
} else if (cbs.isEmpty()) {
throw new IllegalStateException("Received an exception without any callbacks to notify");
hasException = true;
listener.onEngineJobComplete(key, null);
for (ResourceCallback cb : cbs) {
if (!isInIgnoredCallbacks(cb)) {
cb.onException(exception);
private static class MainThreadCallback implements Handler.Callback {
@Override
public boolean handleMessage(Message message) {
if (MSG_COMPLETE == message.what || MSG_EXCEPTION == message.what) {
EngineJob job = (EngineJob) message.obj;
if (MSG_COMPLETE == message.what) {
job.handleResultOnMainThread();
} else {
job.handleExceptionOnMainThread();
return true;
return false;
可以看到,这里在onResourceReady()方法使用Handler发出了一条MSG_COMPLETE消息,那么在MainThreadCallback的handleMessage()方法中就会收到这条消息。从这里开始,所有的逻辑又回到主线程当中进行了,因为很快就需要更新UI了。
然后在第72行调用了handleResultOnMainThread()方法,这个方法中又通过一个循环,调用了所有ResourceCallback的onResourceReady()方法。那么这个ResourceCallback是什么呢?答案在addCallback()方法当中,它会向cbs集合中去添加ResourceCallback。那么这个addCallback()方法又是哪里调用的呢?其实调用的地方我们早就已经看过了,只不过之前没有注意,现在重新来看一下Engine的load()方法,如下所示:
public class Engine implements EngineJobListener,
MemoryCache.ResourceRemovedListener,
EngineResource.ResourceListener {
public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder, Priority priority,
boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
transcoder, diskCacheProvider, diskCacheStrategy, priority);
EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
jobs.put(key, engineJob);
engineJob.addCallback(cb);
engineJob.start(runnable);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Started new load", startTime, key);
return new LoadStatus(cb, engineJob);
这次把目光放在第18行上面,看到了吗?就是在这里调用的EngineJob的addCallback()方法来注册的一个ResourceCallback。那么接下来的问题就是,Engine.load()方法的ResourceCallback参数又是谁传过来的呢?这就需要回到GenericRequest的onSizeReady()方法当中了,我们看到ResourceCallback是load()方法的最后一个参数,那么在onSizeReady()方法中调用load()方法时传入的最后一个参数是什么?代码如下所示:
public final class GenericRequest<A, T, Z, R> implements Request, SizeReadyCallback,
ResourceCallback {
@Override
public void onSizeReady(int width, int height) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
if (status != Status.WAITING_FOR_SIZE) {
return;
status = Status.RUNNING;
width = Math.round(sizeMultiplier * width);
height = Math.round(sizeMultiplier * height);
ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);
if (dataFetcher == null) {
onException(new Exception("Failed to load model: \'" + model + "\'"));
return;
ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
loadedFromMemoryCache = true;
loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation,
transcoder, priority, isMemoryCacheable, diskCacheStrategy, this);
loadedFromMemoryCache = resource != null;
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
请将目光锁定在第29行的最后一个参数,this。没错,就是this。GenericRequest本身就实现了ResourceCallback的接口,因此EngineJob的回调最终其实就是回调到了GenericRequest的onResourceReady()方法当中了,代码如下所示:
public void onResourceReady(Resource<?> resource) {
if (resource == null) {
onException(new Exception("Expected to receive a Resource<R> with an object of " + transcodeClass
+ " inside, but instead got null."));
return;
Object received = resource.get();
if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
releaseResource(resource);
onException(new Exception("Expected to receive an object of " + transcodeClass
+ " but instead got " + (received != null ? received.getClass() : "") + "{" + received + "}"
+ " inside Resource{" + resource + "}."
+ (received != null ? "" : " "
+ "To indicate failure return a null Resource object, "
+ "rather than a Resource object containing null data.")
return;
if (!canSetResource()) {
releaseResource(resource);
// We can't set the status to complete before asking canSetResource().
status = Status.COMPLETE;
return;
onResourceReady(resource, (R) received);
private void onResourceReady(Resource<?> resource, R result) {
// We must call isFirstReadyResource before setting status.
boolean isFirstResource = isFirstReadyResource();
status = Status.COMPLETE;
this.resource = resource;
if (requestListener == null || !requestListener.onResourceReady(result, model, target, loadedFromMemoryCache,
isFirstResource)) {
GlideAnimation<R> animation = animationFactory.build(loadedFromMemoryCache, isFirstResource);
target.onResourceReady(result, animation);
notifyLoadSuccess();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("Resource ready in " + LogTime.getElapsedMillis(startTime) + " size: "
+ (resource.getSize() * TO_MEGABYTE) + " fromCache: " + loadedFromMemoryCache);
这里有两个onResourceReady()方法,首先在第一个onResourceReady()方法当中,调用resource.get()方法获取到了封装的图片对象,也就是GlideBitmapDrawable对象,或者是GifDrawable对象。然后将这个值传入到了第二个onResourceReady()方法当中,并在第36行调用了target.onResourceReady()方法。
那么这个target又是什么呢?这个又需要向上翻很久了,在第三步into()方法的一开始,我们就分析了在into()方法的最后一行,调用了glide.buildImageViewTarget()方法来构建出一个Target,而这个Target就是一个GlideDrawableImageViewTarget对象。
那么我们去看GlideDrawableImageViewTarget的源码就可以了,如下所示:
public class GlideDrawableImageViewTarget extends ImageViewTarget<GlideDrawable> {
private static final float SQUARE_RATIO_MARGIN = 0.05f;
private int maxLoopCount;
private GlideDrawable resource;
public GlideDrawableImageViewTarget(ImageView view) {
this(view, GlideDrawable.LOOP_FOREVER);
public GlideDrawableImageViewTarget(ImageView view, int maxLoopCount) {
super(view);
this.maxLoopCount = maxLoopCount;
@Override
public void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> animation) {
if (!resource.isAnimated()) {
float viewRatio = view.getWidth() / (float) view.getHeight();
float drawableRatio = resource.getIntrinsicWidth() / (float) resource.getIntrinsicHeight();
if (Math.abs(viewRatio - 1f) <= SQUARE_RATIO_MARGIN
&& Math.abs(drawableRatio - 1f) <= SQUARE_RATIO_MARGIN) {
resource = new SquaringDrawable(resource, view.getWidth());
super.onResourceReady(resource, animation);
this.resource = resource;
resource.setLoopCount(maxLoopCount);
resource.start();
@Override
protected void setResource(GlideDrawable resource) {
view.setImageDrawable(resource);
@Override
public void onStart() {
if (resource != null) {
resource.start();
@Override
public void onStop() {
if (resource != null) {
resource.stop();
在GlideDrawableImageViewTarget的onResourceReady()方法中做了一些逻辑处理,包括如果是GIF图片的话,就调用resource.start()方法开始播放图片,但是好像并没有看到哪里有将GlideDrawable显示到ImageView上的逻辑。
确实没有,不过父类里面有,这里在第25行调用了super.onResourceReady()方法,GlideDrawableImageViewTarget的父类是ImageViewTarget,我们来看下它的代码吧:
public abstract class ImageViewTarget<Z> extends ViewTarget<ImageView, Z> implements GlideAnimation.ViewAdapter {
@Override
public void onResourceReady(Z resource, GlideAnimation<? super Z> glideAnimation) {
if (glideAnimation == null || !glideAnimation.animate(resource, this)) {
setResource(resource);